Sunday, February 23, 2020

Experience of having a child at a young age (age-18) Essay

Experience of having a child at a young age (age-18) - Essay Example Even though my friends and I had numerous differences, it was easy to get along and share so much of our life experiences. From time to time, I would think and talk about my future especially where I expected to be in ten years or so. Just like any other typical woman, I would talk about getting into a successful career and starting a family that would remain united forever. Soon after graduating high school, my friendship and relationship with my friends kept growing over time. Some time passed and the story remained the same. Nothing much happened in my life until I discovered I was expecting a child at the age of eighteen. I was happy but worried too that I would have a child at a young age. On one hand, pregnancy was not a welcome thing in my life at that age. I felt it had begun to complicate my life from there on. I had never thought of having a child at the age of eighteen. My complete focus was on going to college and pursuing a career that would change my life for the better. On the other hand, pregnancy was a situation I had to face without fear or guilt. In many instances, I was concerned not only about my education, but also about the fact that getting a child at a young age would affect the rest of my life. To get through it, I had to convince myself that all would be well and everything would work out in my favor. However, it was obvious that college education was on hold at that point. Days, weeks, and months passed, and eventually I gave birth to a beautiful baby girl, whom I named Lucy. Before my nineteenth birthday, I was a mother. At my age, I had so much to learn about caring for the baby. I attended parenting classes and had frequent visits to the doctor to ensure that the baby’s progress was good. One major thing I always recognize is the support I received from my family and friends. My family stood by me and provided me with financial support since I still depended on my parents. Surprisingly,

Friday, February 7, 2020

Communication, Culture and context Essay Example | Topics and Well Written Essays - 1500 words

Communication, Culture and context - Essay Example support the essay. Definition of Terms Globalization has been defined by Mazrui (2001) as consisting of systems and operating processes aiming to ultimately be interrelated with global protocols on a continuously growing exchange of transactions among diverse countries and regions (p. 1). On the other hand, Landay (2008) averred that â€Å"virtual commodification is a process of transforming experience, ideas, and ideas about the self into the quantifiable products of inworld consumer culture, and placing those products in a social context in which people define things in terms of themselves, and themselves in terms of things, i.e., that â€Å"self† is created and understood through the goods and appearance of the goods people consume† (p. 4). From the qualification of terms, commodification becomes global in perspectives in so far as a product, service, artifact, image, or idea is turned into a commodity. To expound on the concept in a global context, one opted to sele ct a social networking game that became famous through Facebook, FarmVille. FarmVille A social networking game that was developed by Zynga, a social game developer located originally in San Francisco, California, became a global phenomenon – FarmVille. According to its official site, â€Å"Zynga is committed to transforming the world through virtual social goods. Zynga players have made real change by raising millions for several international nonprofits since Zynga.org launched in October 2009† (Zynga: What, 2010, par. 1). Zynga was founded by Mark Pincus in January of 2007 with the mission of connecting people though social games (Zynga: About, 2011). FarmVille is just one among 18 games accessible through Facebook. A prospective player needs to have a Facebook account to be able to play any of the games developed by Zynga. Other social networking games by Zynga are accessible through other social networking sites such as MySpace, Mobile and Yahoo (Zynga: Games, 2011 ). As proffered by Helft (2010), the mechanics for the social game is explained as follows: in FarmVille, its most popular game, players tend to virtual farms, planting and harvesting crops, and turning little plots of land into ever more sophisticated or idyllic cyberfarms. Good farmers — those who don’t let crops wither — earn virtual currency they can use for things like more seed or farm animals and equipment. But players can also buy those goods with credit cards, PayPal accounts or Facebook’s new payment system, called Credits. A pink tractor, a FarmVille favorite, costs about $3.50, and fuel to power it is 60 cents. A Breton horse can be had for $4.40, and four chickens for $5.60. The sums are small, but add up quickly